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Projects

 

This is a list of my old and current projects (some of the research projects are in the Publications section). Select anyone below for further information.



3D Shape Recovery (2011) PDF
SFS 3D reconstruction 3D Shape reconstruction from a single image. This project integrates parametric surfaces (radial basis functions) with optimization and illumination estimation. The goal is to rebuild 3D surfaces from a single image with minimum user input (brush strokes).  

 

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SELEAG (2011) PDF
Serious learning games SELEAG. Serious Learning Games. As partners of this international project, we developed the game engine and one of the three games (Age of Discoveries) used in the tests with students. 

 

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INSide - NeuroSurgery (2006) PDF
Neurosurgery reconstruction INSIDE: 3D reconstruction of neurosurgery interventions for training purposes. In this project I reproduce state-of-the-art neurosurgery techniques in 3D (3DStudio MAX) from camera recordings of actual interventions.

 

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Sancho Island game (2005) PDF
Sancho Island Sancho Island. Online Graphic Adventure based in Flash technology. It features the popular SCUMM engine, combining literary rigor (Don Quijote novel) and the wittiest jokes we could come up with while being sober.

 

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El Pilar Virtual (2005) PDF
Virtual Gothic Cathedral of El Pilar  This project was developed in 2005 for two customers: DGA (Aragon's Government) and the newspaper Heraldo de Aragon. The goal was to generate a virtual reconstruction of the lost Basilica of El Pilar. 

 

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Game Engine Steel Rain (2004) PDF
Steel Rain Game engine As part of my final qualification project for engineer, I collaborated in the creation of Steel Rain, a full 3D videogame engine and level editor.

 

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SIMA 3D Experience (2004) PDF
Virtual Gothic Cathedral of El Pilar We (GIGA group and LSLuz) developed this stereoscopic and interactive scenery to show products of three building companies.

 

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Domus Novo (2004) PDF
Domotic training DVD

Domus Novo was an European Project under the Leonardo Program. The goal was to develop an interactive DVD for trainning purposes in the field of domotic installations.

 

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Videogame YATT (2003) PDF
Videogame YATT YATT, Yet Another Tank to Tank (videogame). Multiplayer tank game with abandonware aesthetics.  

 

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CLS Virtual Train (2002) PDF
Train CAVE virtual model CLS, Immersive Environment for Train Industry (2002). Virtual model of CIVIA train for engineering purposes. 

 

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